Tutorials, News, Book Companion Materials
To create complex SketchUp geometries or to build solid parts it is often better to use Solid Tools for subtraction, and ensure 3D printability.
I am exploring SketchUp Diffusion’s potential through prompt engineering in this post where I use a single cube to create varied scenes.
In this tutorial I illustrate a useful technique for cases where you need to combine several texture images into one material. I am using the example of a cross-laminated timber (CLT) here but you can employ this for many other applications. The beauty of using SketchUp for this (instead of Photoshop) is that you can apply textures to correctly-scaled objects (which you first create using SketchUp’s modeling tools).
In this video I use the example of a set of mitered beams to cover how to trim solid (i.e. volumetric 3D) objects in SketchUp. As always, there is more than one way to do this. In addition to what is mentioned in the video, also check out the Eneroth Solid Tools and Eneroth Slicer […]
To create complex SketchUp geometries or to build solid parts it is often better to use Solid Tools for subtraction, and ensure 3D printability.
In this video I cover how to customize your template (and set up your work environment) in SketchUp. There is no need to only accept what the default templates give you! Make your own and give yourself a head start when you begin new projects.