Archive for Tutorials

Modeling and rendering my 2015 Christmas card image

January 8, 2016 in Tutorials

Did you see my 2015 Christmas card tree image on this site? In case you were wondering how I modeled and rendered it, here is a video that explains that process. It’s a bit of a minimalistic design, but as you can see in the video, I used a bunch of SketchUp extensions and the […]

Better modeling for 3D Warehouse – and anywhere

October 7, 2015 in Tutorials

Just a quick heads-up: The SketchUp folks just posted a set of videos that explain how to create better models for sharing on the 3D Warehouse. I am linking to the videos and post here because I have way too often come across models where the scale was off, the component nesting didn’t make sense, textures […]

Making Everything 3D-Printable

May 20, 2015 in News Blog, Tutorials

One of the hardest tasks with 3D printing with SketchUp is often making something that has not been modeled properly 3D printable. This means that whatever geometry you are given needs to be turned into a “watertight” or “manifold” solid. In SketchUp there are a bunch of extensions that help with this task (namely Solid […]

Why Component-Based Modeling Makes Sense

November 10, 2014 in Tutorials

As I describe in chapter 3 of my book, a component-based modeling workflow makes a lot of sense. It allows you to use a hierarchical model organization, work with attributes, dynamic components and – most recently – Industry Foundation Classes (IFC). I covered this approach at Trimble’s SketchUp 3D Basecamp in Vail earlier this year. You can […]

Calculating Summed-up Volumes with Ruby

June 11, 2014 in Tutorials

  I received an email a few days ago by someone who needed to calculate volumes and face areas in SketchUp for the purpose of estimating. I suggested doing this in a few lines with Ruby and as it turns out, it is pretty easy as long as the objects that need to be summed […]

Skip to toolbar