Creating Shells and Surfaces Using Extensions

Creating Shells and Surfaces Using Extensions

In this video I cover how to create shells in SketchUp using different methods. Lofting can create very elaborate shapes and fortunate for us there are several extensions available to do the task easily. Curviloft, the extension presented in this video, may be the best example (and the easiest one to use). Tutorial Video https://youtu.be/HHzrb0fsZvA?list=PLxUo4IvucruefSR-dwEs7pHAjQZgoOhw0 This is a free sample instructional video from the book "Architectural Design with SketchUp: 3D Modeling, Extensions, BIM, Rendering, Making, and Scripting" (2nd Edition). I discuss this topic more in detail in that book's Chapter 4. Want more of these videos? If you own the book, use the password from the inside cover to gain access to all of my remaining videos on Wiley's website: http://www.wiley.com/go/schreyer2e. If you don't yet have your own copy, follow the links in the sidebar to get one. It is a great reference for SketchUp! ...
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Making a 3D-Printable Patterned Panel (with Scale By Tools)

Making a 3D-Printable Patterned Panel (with Scale By Tools)

This video tutorial revisits a parametric 3D printable panel that I created a while ago using plain Ruby code. Since the underlying code is now included in my Scale By Tools extension, I used it to re-create the same panel. Watch the video to see how you can very easily create the same design (or whatever else you want) with it. You can then 3D print it, laser cut, CNC cut, or use a waterjet cutter to create this panel out of many materials. Tutorial Video https://youtu.be/UmvTROcPETY 3D Model You can explore the original 3D model using the viewer below. Just click the image to start it. ...
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Random Tools for Rendering in SketchUp (with Enscape)

Random Tools for Rendering in SketchUp (with Enscape)

This video tutorial shows how the Random Tools SketchUp Extension makes it easy to improve renderings, especially when vegetation is involved. I am showing how the tools work in the context of the real-time Enscape rendering software, however the principles apply to any renderer. With this extension, you can place objects randomly, rearrange them randomly (including size, position, and rotation). and adjust their textures randomly. Tutorial Video https://youtu.be/f8QSU63o5zE?list=PL9BB9780934A68B41 Links Random Tools for Rendering in SketchUp (with Enscape) on YouTube Random Tools Extension ...
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Creating an Undulating Wall with Scale By Tools in SketchUp

Creating an Undulating Wall with Scale By Tools in SketchUp

This week's video tutorial shows an application of my recently published Scale By Tools SketchUp extension. Specifically, the Move Vertices by Image tool allows you to modify a mesh based on image data, which as a result embosses the image on that surface. This can then be used to create terrain, but it has many other applications, too. In this example, I am using this tool to deform a wood slatted wall with a ripple pattern. This would be manufactured using CNC cutting, for example. Tutorial Video https://www.youtube.com/watch?v=ZFeHG2bbF_w Links Scale By Tools Extension A different approach: Creating an Organic Wall | Method 1 - From Spline Curves in SketchUp ...
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Just Published: Two New SketchUp Extensions (Random Tools & Scale By Tools)

Just Published: Two New SketchUp Extensions (Random Tools & Scale By Tools)

I just published two new SketchUp extensions that were both based on Ruby code that was either previously posted on this site or in my book, Architectural Design with SketchUp". Random Tools Ever wanted to place large swaths of randomly-arranged grass in SketchUp as shown in the image above? Have you been frustrated by textures that repeat a bit too much on copied wood boards? Do I have an extension for you... Read the announcement Scale By Tools Using the provided tools, you can scale, move or rotate objects based on an image or a mathematical equation. For the equation, you can choose between a trigonometric function or a power function. It is also possible to use image data to push/pull faces or move vertices, which can be useful to create ripples on water or a heightfield topography. Read the announcement...
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