SketchUp 2017 is out. And it’s looking great!

SketchUp 2017 is out. And it’s looking great!

Okay, admittedly SketchUp 2017 has been out for a few days now (there's even a first maintenance release already). I just didn't get around to posting about it. So, what do I like most about this release? Here's my rundown: A new Graphics Engine This one is a major improvement. As you may know, SketchUp doesn't only exist on Mac or Windows computers, but since a little while also as a browser-based modeling app on the web (at my.sketchup.com). This means that there are three different graphics environments out there in which you can push and pull to your heart's content. It makes only sense from a software development standpoint to unify those three. Fortunate for the users, this also leads to much more consistent graphics as well. Specifically this means:The modeling environment is now DPI-aware. This means that on a high-resolution screen, everything from lines to tool cursors now scales with the set resolution. You can see this already in the...
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2016 SketchUp 3D Basecamp Recap

2016 SketchUp 3D Basecamp Recap

Tip: Once the 360-degree viewer loads, click and drag the image above to explore Steamboat Springs!I just returned from Trimble's 2016 3D Basecamp, SketchUp's biannual user conference, which this year was held in Colorado's super-beautiful resort of Steamboat Springs. This year's iteration, which drew over 600 participants, featured five days of presentations, lots of industry sponsors, and an amazing social program. You can find my images from the trip and the events in the gallery at the end of the post.It was great to see so much emphasis by the presenters put on the use of SketchUp for big projects, which often showed data-heavy, BIM-oriented implementations. Another major emphasis was virtual reality with various viewer companies exhibiting. I even got my hands on testing the Microsoft Hololens at the event. Of course, all of this went along with presentations about good 3D modeling, rendering and visualization, and digital fabrication (there were even some cool, CNC-fabricated games and furniture, made by Eric Schimelpfenig, available in the...
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How to best prepare your SketchUp models for Sketchfab.com

How to best prepare your SketchUp models for Sketchfab.com

There are nowadays quite a few ways in which we can share a SketchUp model with the world, thanks to a technology that is built right into most modern browsers: WebGL. One example is Trimble's 3D Warehouse, where an uploaded model becomes an interactive one just by clicking on a small icon:Other web services expand on this technology. Of those, Sketchfab offers amazing possibilities when it comes to adjusting the model and its materials after upload. Using its 3D Editor, you can tweak the interactive WebGL model quite a bit. Here is an example of an edited SketchUp model.I am covering the process of preparing a SketchUp model, uploading, and adjusting it in a guest post on the Sketchfab blog. You can read it at the link below. Feel free to discuss anything related to this process in the comments below this post.http://blog.sketchfab.com/post/139059882629/getting-your-sketchup-models-to-sketchfab-theIf you want to experiment with the sample model, download it here:https://3dwarehouse.sketchup.com/model.html?id=uf387fc06-37bd-4099-ad5a-584fd6525db1...
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