2018 SketchUp 3D Basecamp Recap

2018 SketchUp 3D Basecamp Recap

After SketchUp's 3D Basecamps in Boulder (2012), Vail (2014), and Steamboat Springs (2016), this was my fourth such event, this time in Palm Springs, CA. Aside from the move from CO to CA, this event also hosted a lot more attendees, over 1200 in total, with folks coming from over 30 countries. I really enjoy these 3D Basecamps. Not only because I can talk about topics that are dear to me, e.g. in my presentations this time on Ruby coding, but at which other event can you meet so many amazing people that all share the same passion, then listen to a keynote about making (delivered by the incomparable Grant Imahara of Mythbusters fame), then sit at lunch with an Oscar-winner (by complete coincidence), followed by listening to presentations about design, laser scanning, and drones in construction. And let's not forget that the same day was capped by a party under the Californian sunset with old and new friends from all...
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SketchUp 2017 is out. And it’s looking great!

SketchUp 2017 is out. And it’s looking great!

Okay, admittedly SketchUp 2017 has been out for a few days now (there's even a first maintenance release already). I just didn't get around to posting about it. So, what do I like most about this release? Here's my rundown: A new Graphics Engine This one is a major improvement. As you may know, SketchUp doesn't only exist on Mac or Windows computers, but since a little while also as a browser-based modeling app on the web (at my.sketchup.com). This means that there are three different graphics environments out there in which you can push and pull to your heart's content. It makes only sense from a software development standpoint to unify those three. Fortunate for the users, this also leads to much more consistent graphics as well. Specifically this means: The modeling environment is now DPI-aware. This means that on a high-resolution screen, everything from lines to tool cursors now scales with the set resolution. You can see this already in the...
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2016 SketchUp 3D Basecamp Recap

2016 SketchUp 3D Basecamp Recap

Tip: Once the 360-degree viewer loads, click and drag the image above to explore Steamboat Springs! I just returned from Trimble's 2016 3D Basecamp, SketchUp's biannual user conference, which this year was held in Colorado's super-beautiful resort of Steamboat Springs. This year's iteration, which drew over 600 participants, featured five days of presentations, lots of industry sponsors, and an amazing social program. You can find my images from the trip and the events in the gallery at the end of the post. It was great to see so much emphasis by the presenters put on the use of SketchUp for big projects, which often showed data-heavy, BIM-oriented implementations. Another major emphasis was virtual reality with various viewer companies exhibiting. I even got my hands on testing the Microsoft Hololens at the event. Of course, all of this went along with presentations about good 3D modeling, rendering and visualization, and digital fabrication (there were even some cool, CNC-fabricated games and furniture, made by Eric Schimelpfenig, available in the...
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SketchUp 2016 is Out!

SketchUp 2016 is Out!

Last week I was busy talking about SketchUp at the ABX 2015 conference in Boston, so I didn't get a chance to write this post until now. Therefore, let me at this point announce (with a slight delay) that SketchUp 2016 is out!!! Yay! The Trimble folks released it across all languages and both Make and Pro users are encouraged to update their versions. As always there are a bunch of new features as well as bug fixes. You can get a complete list on the release notes page. Let me point a few of these out to you here, though: The most visible changes are the introduction of Lisanne as the scale model and the new trays. With the tray system (you can see it on the right in the image above), the formerly free-floating tool windows are now bundled together into a clean arrangement that SketchUp Pro users already know from LayOut. You can even create new trays and arrange the windows...
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