Archive for WebGL

SketchUp 2017 is out. And it’s looking great!

November 25, 2016 in News Blog

  Okay, admittedly SketchUp 2017 has been out for a few days now (there’s even a first maintenance release already). I just didn’t get around to posting about it. So, what do I like most about this release? Here’s my rundown: A new Graphics Engine This one is a major improvement. As you may know, SketchUp […]

How to best prepare your SketchUp models for Sketchfab.com

February 10, 2016 in Tutorials

There are nowadays quite a few ways in which we can share a SketchUp model with the world, thanks to a technology that is built right into most modern browsers: WebGL. One example is Trimble’s 3D Warehouse, where an uploaded model becomes an interactive one just by clicking on a small icon: Other web services expand […]

Second edition of “Architectural Design with SketchUp” is now available!

October 26, 2015 in News Blog

I am very excited to be announcing the release of the second edition of my book “Architectural Design with SketchUp” today! For this edition, I went back through the text and updated and improved a lot of content. As before, my main goal was to keep it relevant for as large a variety of SketchUp users as possible and […]

Merry Christmas, Joyful Holidays, and a Happy New Year 2015!

December 10, 2014 in News Blog

As every year, let’s celebrate the season with a bit of digital “bling”! This time, it’s just a simple SketchUp model of a fractal tree that I enhanced a bit in Sketchfab’s editor. Yes, it is WebGL and you are allowed to play with it. Have fun! To you and your loved ones a peaceful […]

What’s New With SketchUp 2015

November 8, 2014 in News Blog

This is What’s New… Depending on who you ask and how those people use SketchUp, it is quite likely that they will hone in on different favorite elements in the 2015 release of SketchUp, which came out just this week and parallel to Trimble’s Dimensions user conference in Las Vegas (which I attended, hence the late […]

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