Merry Christmas, Joyful Holidays, and a Happy New Year 2015!

Merry Christmas, Joyful Holidays, and a Happy New Year 2015!

As every year, let's celebrate the season with a bit of digital "bling"! This time, it's just a simple SketchUp model of a fractal tree that I enhanced a bit in Sketchfab's editor. Yes, it is WebGL and you are allowed to play with it. Have fun! To you and your loved ones a peaceful and joyful holiday season and a happy and successful new year 2015. Cheers, Alex...
Read More
What’s New With SketchUp 2015

What’s New With SketchUp 2015

This is What's New... Depending on who you ask and how those people use SketchUp, it is quite likely that they will hone in on different favorite elements in the 2015 release of SketchUp, which came out just this week and parallel to Trimble's Dimensions user conference in Las Vegas (which I attended, hence the late post). High on many people's wishlist was 64 Bit support, so that is likely what will get mentioned most. Others will find the new IFC (Industry Foundation Classes) importer extremely useful. Here is my perspective on the new features: The performance improvements from 64 Bit support, face-finder improvements, and the "fast styles" labels are significant. Even with a thorough, component-based workflow (as I described in Chapter 3 and in my Basecamp presentation) especially large models could in the past bog SketchUp down quite a bit. Things should now get much smoother, especially on powerful machines. The now built-in IFC importer is a tremendous addition! This allows SketchUp to at least...
Read More
Improve your WebGL models on Sketchfab with the new material editor

Improve your WebGL models on Sketchfab with the new material editor

I just posted a quick description of Sketchfab's new interactive WebGL material editor on my personal blog. You can find the post here: http://www.alexschreyer.net/cad/improve-your-webgl-models-on-sketchfab-with-the-new-material-editor/ Even if you don't use Sketchfab to publish your 3D models, it is actually quite useful to just upload a generic model and experiment with the material editor's parameters. These are the same parameters that come up when you work in a rendering software's material editor. Using Sketchfab's editor, you can interactively change them and see what happens....
Read More