3D Basecamp 2018: Code Your Own SketchUp Tools

3D Basecamp 2018: Code Your Own SketchUp Tools

If you came to one of my presentations at the 2018 SketchUp 3D Basecamp in Palm Springs and are interested in the slides, here they are. You can find all of the code examples from the talks here (and on your USB "Stick of Knowledge"). In this presentation, I not only gave an introduction into Ruby coding with SketchUp, but I also explained how my own SketchUp extensions came to be and what is behind those from a coding perspective. Feel free to write any questions you have into the comments below. All the best with your Ruby coding endeavors... Presentation Slides ...
Read More
SketchUp 2017 is out. And it’s looking great!

SketchUp 2017 is out. And it’s looking great!

Okay, admittedly SketchUp 2017 has been out for a few days now (there's even a first maintenance release already). I just didn't get around to posting about it. So, what do I like most about this release? Here's my rundown: A new Graphics Engine This one is a major improvement. As you may know, SketchUp doesn't only exist on Mac or Windows computers, but since a little while also as a browser-based modeling app on the web (at my.sketchup.com). This means that there are three different graphics environments out there in which you can push and pull to your heart's content. It makes only sense from a software development standpoint to unify those three. Fortunate for the users, this also leads to much more consistent graphics as well. Specifically this means: The modeling environment is now DPI-aware. This means that on a high-resolution screen, everything from lines to tool cursors now scales with the set resolution. You can see this already in the...
Read More
2016 SketchUp 3D Basecamp Recap

2016 SketchUp 3D Basecamp Recap

Tip: Once the 360-degree viewer loads, click and drag the image above to explore Steamboat Springs! I just returned from Trimble's 2016 3D Basecamp, SketchUp's biannual user conference, which this year was held in Colorado's super-beautiful resort of Steamboat Springs. This year's iteration, which drew over 600 participants, featured five days of presentations, lots of industry sponsors, and an amazing social program. You can find my images from the trip and the events in the gallery at the end of the post. It was great to see so much emphasis by the presenters put on the use of SketchUp for big projects, which often showed data-heavy, BIM-oriented implementations. Another major emphasis was virtual reality with various viewer companies exhibiting. I even got my hands on testing the Microsoft Hololens at the event. Of course, all of this went along with presentations about good 3D modeling, rendering and visualization, and digital fabrication (there were even some cool, CNC-fabricated games and furniture, made by Eric Schimelpfenig, available in the...
Read More