Attractor-Based Scaling with Scale By Tools

Attractor-Based Scaling with Scale By Tools

https://youtu.be/QRle49KTceY A new feature of my Scale By (Image/Attractors/Equation) Tools SketchUp extension is the ability to transform (scale/rotate/move) objects by proximity to other objects ("attractors"). Not sure what this means? Check out the tutorial video above that explains the basic functionality. You can learn more about this extension on its page and the reference manual. ...
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Fun with Coding in SketchUp (for all ages) (Video)

Fun with Coding in SketchUp (for all ages) (Video)

https://youtu.be/BlC7eerfS1U?list=PLxUo4IvucruefSR-dwEs7pHAjQZgoOhw0 In this video I show how you can use Ruby coding in SketchUp to have some fun: Create 3D geometry, draw with code, bend the software to your will... This is a free sample instructional video from the book "Architectural Design with SketchUp: 3D Modeling, Extensions, BIM, Rendering, Making, and Scripting" (2nd Edition). I discuss this topic more in detail in that book's Chapter 7.Want more of these videos? If you own the book, use the password from the inside cover to gain access to all of my remaining videos on Wiley's website: http://www.wiley.com/go/schreyer2e. If you don't yet have your own copy, follow the links in the sidebar to get one. It is a great reference for SketchUp! ...
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Creating Shells Using Extensions (Video)

Creating Shells Using Extensions (Video)

https://youtu.be/HHzrb0fsZvA?list=PLxUo4IvucruefSR-dwEs7pHAjQZgoOhw0 In this video I cover how to create shells in SketchUp using different methods. Lofting can create very elaborate shapes and fortunate for us there are several extensions available to do the task easily. Curviloft, the extension presented in this video, may be the best example (and the easiest one to use). This is a free sample instructional video from the book "Architectural Design with SketchUp: 3D Modeling, Extensions, BIM, Rendering, Making, and Scripting" (2nd Edition). I discuss this topic more in detail in that book's Chapter 4.Want more of these videos? If you own the book, use the password from the inside cover to gain access to all of my remaining videos on Wiley's website: http://www.wiley.com/go/schreyer2e. If you don't yet have your own copy, follow the links in the sidebar to get one. It is a great reference for SketchUp! ...
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Just Published: Two New SketchUp Extensions (Random Tools & Scale By Tools)

Just Published: Two New SketchUp Extensions (Random Tools & Scale By Tools)

I just published two new SketchUp extensions that were both based on Ruby code that was either previously posted on this site or in my book, Architectural Design with SketchUp". Random Tools Ever wanted to place large swaths of randomly-arranged grass in SketchUp as shown in the image above? Have you been frustrated by textures that repeat a bit too much on copied wood boards? Do I have an extension for you... Read the announcement Scale By Tools Using the provided tools, you can scale, move or rotate objects based on an image or a mathematical equation. For the equation, you can choose between a trigonometric function or a power function. It is also possible to use image data to push/pull faces or move vertices, which can be useful to create ripples on water or a heightfield topography. Read the announcement...
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Drop Selection to Ground with Ruby (Snippet)

Drop Selection to Ground with Ruby (Snippet)

This collection of small script snippets presents handy little routines that are usually too small to put into a proper extension. Use them with the Ruby Code Editor (just paste the code and hit "run") or make them more permanent as a menu item (see Appendix D in my book). The following simple code snippet takes any objects (groups or components) that you have selected and drops them to the ground (i.e. moves them to z = 0). I find this quite useful sometimes to just make sure that all those objects in my model are actually on the ground plane and not 1/64" above or below it. Just keep in mind that this routine uses the lowest point in an object's bounding box. Select the object to see how that (blue) bounding box looks like before you use the code. Also: This does not work for lines and edges because for those you will need to move their vertices individually to...
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