I just updated my Ruby Code Editor extension to version 4.0 with many fixes and new features. You can read more about it in my announcement post:
https://alexschreyer.net/sketchup/sketchup-ruby-code-editor-4-0-now-available/
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Need to unfold a shape in SketchUp? And you are running into problems? Read my tips and tricks article that describes how to best do that with my extension:
https://alexschreyer.net/sketchup/unwrapping-unfolding-correctly-sketchup/
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The new knob is in its place
I recently had the need to replace a broken knob on our dryer and instead of tracking down the original replacement part, I 3D printed the knob from a SketchUp model I made in a few minutes. Check out my blog post and see how I did it:
https://alexschreyer.net/sketchup/dryer-fix-made-easy-3d-printing/
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Okay, admittedly SketchUp 2017 has been out for a few days now (there's even a first maintenance release already). I just didn't get around to posting about it. So, what do I like most about this release? Here's my rundown:
A new Graphics Engine
This one is a major improvement. As you may know, SketchUp doesn't only exist on Mac or Windows computers, but since a little while also as a browser-based modeling app on the web (at my.sketchup.com). This means that there are three different graphics environments out there in which you can push and pull to your heart's content. It makes only sense from a software development standpoint to unify those three. Fortunate for the users, this also leads to much more consistent graphics as well. Specifically this means:
The modeling environment is now DPI-aware. This means that on a high-resolution screen, everything from lines to tool cursors now scales with the set resolution. You can see this already in the...
Instead of browsing the internet for SketchUp news, install my SketchUp News Viewer extension and read everything right in SketchUp. You can find out more about the nicer, newer interface on alexschreyer.net....