Modeling and rendering my 2015 Christmas card image

Modeling and rendering my 2015 Christmas card image

Did you see my 2015 Christmas card tree image on this site? In case you were wondering how I modeled and rendered it, here is a video that explains that process. It's a bit of a minimalistic design, but as you can see in the video, I used a bunch of SketchUp extensions and the Twilight Renderer to make it happen. I hope you find the tips and tricks useful for your own projects.Covered topics: studio setup, materials, Erode extension, components, scale tool, Fredoscale extension, Selection Toys extension, Profile Builder extension, Twilight extension, Twilight materials, Twilight lights, Twilight rendering options.https://www.youtube.com/watch?v=HMBhhXavm48&feature=youtu.be...
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Creating Photo Textures for Rendering

Creating Photo Textures for Rendering

As you just saw in the CLT example, having a good texture makes all the difference when you create renderings in SketchUp. I also discussed this in some length in the book (especially in the rendering chapter). To expand on this topic, here are some tips: Making a seamless texture Obviously a seamlessly repeating (a "tiling") texture is the most efficient way to go when you use textures. This allows you to use a small image to fill a large space. And if you use a good texture, you won't even see any seams or repeating patterns. As I described in the book, there are many places where you can get good quality tiling textures.However, what do you do when you need to make your own? First of all, start with a good image! This typically requires a few simple but important steps:Find the texture you are looking for (a brick wall, grass etc.). Be careful with the sun's position. If...
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Need a Cross-Laminated Timber in SketchUp?

Need a Cross-Laminated Timber in SketchUp?

With Cross-Laminated Timber (often abbreviated to CLT) available now as a new and exciting building material, I am sure some of you will need to include these in your SketchUp models, too. To help you out a bit, I am making available SketchUp components of 3-ply and 5-ply CLT panels. You can download them from my 3D Warehouse account (for example you can just search for "CLT" in the Components window in SketchUp). Click on the links below to preview and access them. As always, these are available under a Creative Commons Attribution License.If you need the raw textures for your own creations, you can download these images from Flickr:http://www.flickr.com/photos/alexschreyer/8892850629/http://www.flickr.com/photos/alexschreyer/8892850691They are from my textures set....
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Create a penny floor with this texture

Create a penny floor with this texture

Today I came across a great idea on Google+: Use coins as flooring - preferably one cent pieces (that are even taken out of circulation in some places). With a bit of resin on top, this ingenious flooring solution adds sparkle and a wonderful warm glow to a room.While adding this to a real floor should be pretty labor intensive, as it turns out, creating a texture for rendering proved quite easy. You can grab the diffuse texture as well as the bump map from my flickr pages by clicking on the images below and then use them in your own projects.And here are the material settings for Twilight Renderer:The texture repeats a bit, so make sure you adjust its rotation a bit to remove that effect. Also, you might want to add the bump texture into the reflection channel to only have the pennies reflect....
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Improve your WebGL models on Sketchfab with the new material editor

Improve your WebGL models on Sketchfab with the new material editor

I just posted a quick description of Sketchfab's new interactive WebGL material editor on my personal blog. You can find the post here:http://www.alexschreyer.net/cad/improve-your-webgl-models-on-sketchfab-with-the-new-material-editor/Even if you don't use Sketchfab to publish your 3D models, it is actually quite useful to just upload a generic model and experiment with the material editor's parameters. These are the same parameters that come up when you work in a rendering software's material editor. Using Sketchfab's editor, you can interactively change them and see what happens....
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