Tutorials, News, Book Companion Materials
Now that SketchUp 2025 has been released, SketchUp’s materials have experienced a significant upgrade. All materials that ship with SketchUp are now PBR (physically-based rendering) materials that look much better than the older materials, which at the time were designed with efficiency in mind. However, that efficiency often came with graininess, unpleasant repeating patterns, and […]
SketchUp 2025 introduced a new graphics system for materials: PBR (physically-based rendering) photoreal materials. As you can see in the image above, you can now have shiny, glossy, dimpled, and otherwise textured materials right in SketchUp’s model area. You can then use that new appearance while modeling or when you export images or animations. As […]
SketchUp 2025 introduced some very nice visualization capabilities: PBR (physically-based rendering) materials and environments. While those are great (especially for exteriors), indoor material reflections are a bit trickier since objects cannot be reflected even with the new PBR materials. In this tutorial I’ll show you how you can create some good-looking reflections (in e.g. floors […]
In this tutorial I cover one specific use case for my OpenAI Explorer SketchUp extension: A coding ‘copilot’ (assistant) for Ruby code. This is one of several use cases for this extension and it has the potential to at least save you from a ton of web browsing. When I write SketchUp Ruby code, I […]
I am exploring SketchUp Diffusion’s potential through prompt engineering in this post where I use a single cube to create varied scenes.
In this post I detail a step-by-step process of creating a T-shirt design using SketchUp. Utilizing the software’s watermarking feature, I explain how to overlay a design onto a T-shirt model image, customize edge appearance, and generate a printable graphic.