Tutorials, News, and Book Companion Materials
In this video I cover how to create the mobile from Chapter 6 in my book. This involves finding the accurate centroid for irregular shapes, which is easily done with my centroid extension. Just model this, send it to the laser cutter, and then hang it. This is a free sample instructional video from the […]
The code below first asks for some parameters. You can decide on the number of items per face, how much they should get rotated and how much variation there should be when scaling. Since the rotating and scaling operations are randomized, even a little bit of variation will make things look quite a bit more realistic than simply copying things.
The following simple code snippet takes any objects (groups or components) that you have selected and drops them to the ground (i.e. moves them to z = 0). I find this quite useful sometimes to just make sure that all those objects in my model are actually on the ground plane and not 1/64″ above or below it. Just keep in mind that this routine uses the lowest point in an object’s bounding box. Select the object to see how that (blue) bounding box looks like before you use the code.
In this video I use the example of a set of mitered beams to cover how to trim solid (i.e. volumetric 3D) objects in SketchUp. As always, there is more than one way to do this. In addition to what is mentioned in the video, also check out the Eneroth Solid Tools and Eneroth Slicer […]