In this video I cover how to customize your template (and set up your work environment) in SketchUp. There is no need to only accept what the default templates give you! Make your own and give yourself a head start when you begin new projects. This is a free sample instructional video from the book […]
Scripting geometry (as described in Chapter 7) can make things look very interesting (and quite beautiful) with a rather small amount of actual code. You can see this in the patterned panel example or in the pulled brick post. Both of those examples use a combination of sine and cosine functions to create a “wavy” […]
I just updated my Ruby Code Editor extension to version 4.0 with many fixes and new features. You can read more about it in my announcement post: SketchUp Ruby Code Editor 4.0 is now available!
In this video I use the example of a set of mitered beams to cover how to trim solid (i.e. volumetric 3D) objects in SketchUp. As always, there is more than one way to do this. In addition to what is mentioned in the video, also check out the Eneroth Solid Tools and Eneroth Slicer […]