Tutorials, News, Book Companion Materials
With the 2026 release of SketchUp we are now getting hands-on ability to use more of the features that were teased at the 2024 SketchUp Basecamp Keynotes. While the 2025 version of SketchUp introduced PBR materials, the 2026 version now implements all of the cool collaboration features – like live viewing and commenting (illustrated in […]
Now that SketchUp 2025 has been released, SketchUp’s materials have experienced a significant upgrade. All materials that ship with SketchUp are now PBR (physically-based rendering) materials that look much better than the older materials, which at the time were designed with efficiency in mind. However, that efficiency often came with graininess, unpleasant repeating patterns, and […]
SketchUp 2025 introduced a new graphics system for materials: PBR (physically-based rendering) photoreal materials. As you can see in the image above, you can now have shiny, glossy, dimpled, and otherwise textured materials right in SketchUp’s model area. You can then use that new appearance while modeling or when you export images or animations. As […]
In this tutorial I cover one specific use case for my OpenAI Explorer SketchUp extension: A coding ‘copilot’ (assistant) for Ruby code. This is one of several use cases for this extension and it has the potential to at least save you from a ton of web browsing. When I write SketchUp Ruby code, I […]
Now that version 2.1 of the SketchUp OpenAI Explorer extension is available, it is easier to test the AI’s capabilities when using the most recent GPT-4 model. In this post, I will be comparing side-by-side the gpt-3.5-turbo and the gpt-4 models with a few common examples. If you want to give this a try, too, […]
In this tutorial I create a parametric massing component (as a Live Component) completely from scratch in Trimble Creator. This allows me to cover geometry, parameters, Boolean operations and various user interface details and general processes.