Parametric Highrise Models with Trimble Creator

Parametric Highrise Models with Trimble Creator

In this video tutorial I create a parametric massing component (as a Live Component) completely from scratch in Trimble Creator. This allows me to cover geometry, parameters, Boolean operations and various user interface details and general processes. Trimble Creator is a tool/service that allows you to create parametric "Live Components" for SketchUp and lets you come up with some cool designs (or product configurators). You can try it for yourself at creator.trimble.com. If you like, you can modify and download the Live Component that I created in this tutorial here. Tutorial Video https://www.youtube.com/watch?v=ciocDOO_ags Have you tried Trimble’s Creator yet? Let me know below in the comments what you think about it. ...
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Trimble Creator: Introduction to Parametric SketchUp

Trimble Creator: Introduction to Parametric SketchUp

In this video tutorial I show how the newly released Trimble Creator works. This tool/service allows you to create parametric "Live Components" for SketchUp and lets you come up with some cool, parametric designs (or product configurators). You can try all of this for yourself at Trimble Creator's live site: creator.trimble.com. If you want to experiment with my models, search for "alexschreyer" there (using one of the left icons). Also, I am collecting all of my Trimble Creator videos in a YouTube playlist. Tutorial Video https://www.youtube.com/watch?v=joc6ouRTaTg Links Trimble Creator - Access the web app here Trimble Creator Forum - A place to ask your questions on SketchUp's forums Node Documentation - The main help docs for Creator's nodes Have you tried Trimble's Creator yet? Let me know below in the comments what you think about it. ...
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Intro to Coding in SketchUp with the Ruby Code Editor

Intro to Coding in SketchUp with the Ruby Code Editor

This video provides an introduction to Ruby scripting with the Ruby Code Editor extension in SketchUp. Scripting in SketchUp is also a good "intro to coding" exercise because you not only learn a usable scripting language (Ruby), you can even use it to create 3D models that you can manufacture (e.g. 3D print) afterwards. Tutorial Video https://www.youtube.com/watch?v=cKz6m7sR-uw&feature=youtu.be This is a free sample instructional video from the book "Architectural Design with SketchUp: 3D Modeling, Extensions, BIM, Rendering, Making, and Scripting" (2nd Edition). I discuss this topic more in detail in that book's Chapter 7. Want more of these videos? If you own the book, use the password from the inside cover to gain access to all of my remaining videos on Wiley's website: http://www.wiley.com/go/schreyer2e. If you don't yet have your own copy, follow the links in the sidebar to get one. It is a great reference for SketchUp! ...
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Fun with Coding in SketchUp (for All Ages)

Fun with Coding in SketchUp (for All Ages)

In this video tutorial I show how you can use Ruby coding in SketchUp to have some fun: Create 3D geometry, draw with code, bend the software to your will... No need for previous coding experience. This can even serve as an introductory "learn to code" curriculum. Tutorial Video https://youtu.be/BlC7eerfS1U?list=PLxUo4IvucruefSR-dwEs7pHAjQZgoOhw0 This is a free sample instructional video from the book "Architectural Design with SketchUp: 3D Modeling, Extensions, BIM, Rendering, Making, and Scripting" (2nd Edition). I discuss this topic more in detail in that book's Chapter 7. Want more of these videos? If you own the book, use the password from the inside cover to gain access to all of my remaining videos on Wiley's website: http://www.wiley.com/go/schreyer2e. If you don't yet have your own copy, follow the links in the sidebar to get one. It is a great reference for SketchUp! ...
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Creating Variation in Textures for Rendering (Ruby Snippet)

Creating Variation in Textures for Rendering (Ruby Snippet)

This post follows a theme that I explored in several other of my script examples as well: Copied objects in SketchUp don't appear overly realistic if they represent natural items; their geometry is simply too perfect. This is true for landscape items (trees, shrubs) but also for things like wooden boards (see left side in the image above): On a collection of real boards, the knots would be distributed somewhat randomly, not as shown here. Textures before (left) and after (right) Turns out, we can fix this easily with a few lines of code. Just select textured objects, run the code snippet below, and your textures are randomized enough to look realistic (as can be seen in the right side of the image above). TIP:Want to use this without coding? This script is also in one of the tools of my Random Tools extension. Drag the slider to see the result of this code Let's Explore the Code, Step by Step The following steps reference the...
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