Tutorials, News, Book Companion Materials
To create complex SketchUp geometries or to build solid parts it is often better to use Solid Tools for subtraction, and ensure 3D printability.
I am exploring SketchUp Diffusion’s potential through prompt engineering in this post where I use a single cube to create varied scenes.
In this tutorial I illustrate a useful technique for cases where you need to combine several texture images into one material. I am using the example of a cross-laminated timber (CLT) here but you can employ this for many other applications. The beauty of using SketchUp for this (instead of Photoshop) is that you can apply textures to correctly-scaled objects (which you first create using SketchUp’s modeling tools).
As I discuss in Chapter 6, you can create a mobile in SketchUp and design it in the software so that – when 3D printed or otherwise fabricated – this mobile hangs perfectly in the balance. This process works for all planar designs, independent of how many levels such a mobile may have. In this post, I’ll show you how to run the calculations for the mobile so that its equilibrium is assured.
When it comes to rendering software, there are many options available nowadays, but Kerkythea is one of the oldest free software packages that is still available for this task. It isn’t as easy to use as other rendering software, but it still works reasonably well and produces good results. Check out this video for an […]
In this video I show how you can use Ruby coding in SketchUp to have some fun: Create 3D geometry, draw with code, bend the software to your will!