In this video I show how you can use Ruby coding in SketchUp to have some fun: Create 3D geometry, draw with code, bend the software to your will!
This post follows a theme that I explored in several other of my script examples as well: Copied objects in SketchUp don’t appear overly realistic if they represent natural items; their geometry is simply too perfect. This is true for landscape items (trees, shrubs) but also for things like wooden boards (see left side in the image above): On a collection of real boards, the knots would be distributed somewhat randomly, not as shown here.
This post was actually inspired by a question in my Basecamp presentation: Could we use images to create or modify geometry in SketchUp? As it turns out, this is actually quite easy since SketchUp version 2018. This year’s version of SketchUp includes a new class in Ruby, the ImageRep. Contrary to the regular Image class […]