So now that you have upgraded to SketchUp 2013 you should be facing the question: What to do with SketchUp's plugins in this release. After all, when you started the new software for the first time, it likely only had the default plugins installed that Trimble released with it. But there was also a new toolbar button for the Extension Warehouse! At this time, you have a few options. Let's look at them:
A) You are upgrading and you had plugins installed in the earlier version
With the new Extension Warehouse and the SketchUcation Plugin Store now available, which both include one-click install and easy updating, it makes most sense to get plugins that are hosted in these places through the respective installers. So even if you had installed specific plugins in a previous version of SketchUp, I would recommend to go to these tools first to find them (instead of simply copying the Plugins folder). So here's my suggested order of...
The folks over at SketchUcation recently released a plugin that allows you to a) browse their extensive collection of plugins and b) directly install them. Very nifty! The image above shows the search function (you can also browse by author or category) and the image below shows the install button.
Go ahead and try it out here....
I finally got around to updating my Ruby Code Editor to version 3.0. There are quite a few upgrades including: better environment stability (editor, scrolling, results, etc.), code completion for SketchUp classes and methods and a variety of other minor updates (including the fact that it now remembers the last file).
The following video gives a brief overview of the current version:
https://www.youtube.com/watch?v=yGWs9p2WZsg
As always, you can get this editor from my website (and look at the more detailed changelog or leave comments) at:http://www.alexschreyer.net/projects/sketchup-ruby-code-editor/
For more on what you can do with this tool, check out Chapter 6 in my book "Architectural Design with SketchUp"....
Rendering of the penny floor
Today I came across a great idea on Google+: Use coins as flooring - preferably one cent pieces (that are even taken out of circulation in some places). With a bit of resin on top, this ingenious flooring solution adds sparkle and a wonderful warm glow to a room.
While adding this to a real floor should be pretty labor intensive, as it turns out, creating a texture for rendering proved quite easy. You can grab the diffuse texture as well as the bump map from my flickr pages by clicking on the images below and then use them in your own projects.
Coin floor texture
Bumpmap for texture
And here are the material settings for Twilight Renderer:
The texture repeats a bit, so make sure you adjust its rotation a bit to remove that effect. Also, you might want to add the bump texture into the reflection channel to only have the pennies reflect....
I just posted a quick description of Sketchfab's new interactive WebGL material editor on my personal blog. You can find the post here:
https://alexschreyer.net/cad/improve-your-webgl-models-on-sketchfab-with-the-new-material-editor/
Even if you don't use Sketchfab to publish your 3D models, it is actually quite useful to just upload a generic model and experiment with the material editor's parameters. These are the same parameters that come up when you work in a rendering software's material editor. Using Sketchfab's editor, you can interactively change them and see what happens....