Ruby Code Editor Updated to Version 3.0

Ruby Code Editor Updated to Version 3.0

I finally got around to updating my Ruby Code Editor to version 3.0. There are quite a few upgrades including: better environment stability (editor, scrolling, results, etc.), code completion for SketchUp classes and methods and a variety of other minor updates (including the fact that it now remembers the last file). The following video gives a brief overview of the current version: https://www.youtube.com/watch?v=yGWs9p2WZsg As always, you can get this editor from my website (and look at the more detailed changelog or leave comments) at:http://www.alexschreyer.net/projects/sketchup-ruby-code-editor/ For more on what you can do with this tool, check out Chapter 6 in my book "Architectural Design with SketchUp". ...
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Create a Penny Floor with this Texture

Create a Penny Floor with this Texture

Rendering of the penny floor Today I came across a great idea on Google+: Use coins as flooring - preferably one cent pieces (that are even taken out of circulation in some places). With a bit of resin on top, this ingenious flooring solution adds sparkle and a wonderful warm glow to a room. While adding this to a real floor should be pretty labor intensive, as it turns out, creating a texture for rendering proved quite easy. You can grab the diffuse texture as well as the bump map from my flickr pages by clicking on the images below and then use them in your own projects. Coin floor texture Bumpmap for texture And here are the material settings for Twilight Renderer: The texture repeats a bit, so make sure you adjust its rotation a bit to remove that effect. Also, you might want to add the bump texture into the reflection channel to only have the pennies reflect. ...
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Improve your WebGL Models on Sketchfab with the New Material Editor

Improve your WebGL Models on Sketchfab with the New Material Editor

I just posted a quick description of Sketchfab's new interactive WebGL material editor on my personal blog. You can find the post here: https://alexschreyer.net/cad/improve-your-webgl-models-on-sketchfab-with-the-new-material-editor/ Even if you don't use Sketchfab to publish your 3D models, it is actually quite useful to just upload a generic model and experiment with the material editor's parameters. These are the same parameters that come up when you work in a rendering software's material editor. Using Sketchfab's editor, you can interactively change them and see what happens. ...
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Christmas / Holiday Card Tutorial Now Available

Christmas / Holiday Card Tutorial Now Available

The raw, unrendered version Happy New Year Everyone!!! Now that my Christmas / Holiday Card is "so last year", it is time to reveal how it was made. For a tutorial (that also includes the Ruby script I used for it), go to the SketchUcation.com website. You can find the tutorial there. http://sketchucation.com/resources/tutorials/48-advanced/306-scripting-a-christmas-card-with-ruby ...
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Turn Yourself into a Vase with SketchUp! (i.e. Making Revolved Portrait Sculptures from Silhouettes for 3D Printing)

Turn Yourself into a Vase with SketchUp! (i.e. Making Revolved Portrait Sculptures from Silhouettes for 3D Printing)

You likely have seen the effect before: An image like the one above shows some shapes that look like vases. After a little while, however, you notice that the curved shapes that define the vases are actually faces - or more specific: the negative silhouette of the faces. As it turns out, this can easily be accomplished in SketchUp. Turning these shapes into real objects is also pretty simple these days as long as you have access to a 3D printer, a CNC lathe or can browse the web, where you can order 3D printed objects from any of the vendors that I list on this page. Follow these steps to turn yourself (or a loved one) into a vase: 1. Take a good silhouette picture. Then import it into SketchUp. For this first step, we will be using a technique similar to the one that I employed for the tree cutout component in Chapter 5. 2. On the exploded picture, trace the...
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