If you came to one of my presentations at the 2018 SketchUp 3D Basecamp in Palm Springs and are interested in the slides, here they are. You can find all of the code examples from the talks here (and on your USB "Stick of Knowledge").
In this presentation, I not only gave an introduction into Ruby coding with SketchUp, but I also explained how my own SketchUp extensions came to be and what is behind those from a coding perspective.
Feel free to write any questions you have into the comments below. All the best with your Ruby coding endeavors...
Presentation Slides
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I just updated my Ruby Code Editor extension to version 4.0 with many fixes and new features. You can read more about it in my announcement post:
https://alexschreyer.net/sketchup/sketchup-ruby-code-editor-4-0-now-available/
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Need to unfold a shape in SketchUp? And you are running into problems? Read my tips and tricks article that describes how to best do that with my extension:
https://alexschreyer.net/sketchup/unwrapping-unfolding-correctly-sketchup/
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The new knob is in its place
I recently had the need to replace a broken knob on our dryer and instead of tracking down the original replacement part, I 3D printed the knob from a SketchUp model I made in a few minutes. Check out my blog post and see how I did it:
https://alexschreyer.net/sketchup/dryer-fix-made-easy-3d-printing/
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These days, there are quite a few ways in which we can share a SketchUp model with the world, thanks to a technology that is built right into most modern browsers: WebGL. One example is Trimble's 3D Warehouse, where an uploaded model becomes an interactive one just by clicking on a small icon:
Other web services expand on this technology. Of those, Sketchfab offers amazing possibilities when it comes to adjusting the model and its materials after upload. Using its 3D Editor, you can tweak the interactive WebGL model quite a bit. Here is an example of an edited SketchUp model.
I covered the process of preparing a SketchUp model, uploading, and adjusting it in a recent guest post on the Sketchfab blog. You can read it at the link below. Feel free to discuss anything related to this process in the comments below this post.
Below is a link to the original Sketchup model:
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