Need to unfold a shape in SketchUp? And you are running into problems? Read my tips and tricks article that describes how to best do that with my extension:
https://alexschreyer.net/sketchup/unwrapping-unfolding-correctly-sketchup/
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The new knob is in its place
I recently had the need to replace a broken knob on our dryer and instead of tracking down the original replacement part, I 3D printed the knob from a SketchUp model I made in a few minutes. Check out my blog post and see how I did it:
https://alexschreyer.net/sketchup/dryer-fix-made-easy-3d-printing/
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Okay, admittedly SketchUp 2017 has been out for a few days now (there's even a first maintenance release already). I just didn't get around to posting about it. So, what do I like most about this release? Here's my rundown:
A new Graphics Engine
This one is a major improvement. As you may know, SketchUp doesn't only exist on Mac or Windows computers, but since a little while also as a browser-based modeling app on the web (at my.sketchup.com). This means that there are three different graphics environments out there in which you can push and pull to your heart's content. It makes only sense from a software development standpoint to unify those three. Fortunate for the users, this also leads to much more consistent graphics as well. Specifically this means:
The modeling environment is now DPI-aware. This means that on a high-resolution screen, everything from lines to tool cursors now scales with the set resolution. You can see this already in the...
Instead of browsing the internet for SketchUp news, install my SketchUp News Viewer extension and read everything right in SketchUp. You can find out more about the nicer, newer interface on alexschreyer.net....
These days, there are quite a few ways in which we can share a SketchUp model with the world, thanks to a technology that is built right into most modern browsers: WebGL. One example is Trimble's 3D Warehouse, where an uploaded model becomes an interactive one just by clicking on a small icon:
Other web services expand on this technology. Of those, Sketchfab offers amazing possibilities when it comes to adjusting the model and its materials after upload. Using its 3D Editor, you can tweak the interactive WebGL model quite a bit. Here is an example of an edited SketchUp model.
I covered the process of preparing a SketchUp model, uploading, and adjusting it in a recent guest post on the Sketchfab blog. You can read it at the link below. Feel free to discuss anything related to this process in the comments below this post.
Below is a link to the original Sketchup model:
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