Creating Photo Textures for Rendering
As you just saw in the CLT example, having a good texture makes all the difference when you create renderings in SketchUp. I also discussed this in some length in the book (especially in the rendering chapter). To expand on this topic, here are some tips for two cases:
Making a Seamless Texture
Obviously a seamlessly repeating (a "tiling") texture is the most efficient way to go when you use textures. This allows you to use a small image to fill a large space. And if you use a good texture, you won't even see any seams or repeating patterns. As I described in the book, there are many places where you can get good quality tiling textures.
Steps
What do you do when you need to make your own? First of all, start with a good image! This typically requires a few simple but important steps:
Find the texture you are looking for (a brick wall, grass etc.). Be careful with the sun's position....


