Creating Parallel-Projection Printouts in SketchUp (Video)

Creating Parallel-Projection Printouts in SketchUp (Video)

https://youtu.be/TQOWJ6HwSf8?list=PLxUo4IvucruefSR-dwEs7pHAjQZgoOhw0In this video I cover a basic skill for fabrication in SketchUp: parallel-projection printing. This allows you to get flat-shot views out of SketchUp's 3D environment that you can then use for cutouts, laser-cutting, CNC and more. While this can be accomplished easier using SketchUp Pro's LayOut software, it is possible to create these from right inside SketchUp. This is a free sample instructional video from the book "Architectural Design with SketchUp: 3D Modeling, Extensions, BIM, Rendering, Making, and Scripting" (2nd Edition). I discuss this topic more in detail in that book's Chapter 6.Want more of these videos? If you own the book, use the password from the inside cover to gain access to all of my remaining videos on Wiley's website: http://www.wiley.com/go/schreyer2e. If you don't yet have your own copy, follow the links in the sidebar to get one. It is a great reference for SketchUp!...
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Random Tools for Rendering in SketchUp (with Enscape)

Random Tools for Rendering in SketchUp (with Enscape)

https://youtu.be/f8QSU63o5zE?list=PL9BB9780934A68B41This tutorial shows how the Random Tools SketchUp Extension makes it easy to improve renderings, especially when vegetation is involved. I am showing how the tools work in the context of the real-time Enscape rendering software, however the principles apply to any renderer.With this extension, you can place objects randomly, rearrange them randomly (including size, position, and rotation). and adjust their textures randomly. LinksRandom Tools for Rendering in SketchUp (with Enscape) on YouTube Random Tools Extension ...
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Creating an Undulating Wall with Scale By Tools in SketchUp

Creating an Undulating Wall with Scale By Tools in SketchUp

This week's tutorial shows an application of my recently published Scale By Tools SketchUp extension. Specifically, the Move Vertices by Image tool allows you to modify a mesh based on image data, which as a result embosses the image on that surface. This can then be used to create terrain, but it has many other applications, too. In this example, I am using this tool to deform a wood slatted wall with a ripple pattern. This would be manufactured using CNC cutting, for example. LinksCreating an Undulating Wall with Scale By Tools in SketchUp Scale By Tools Extension A different approach: Creating an Organic Wall | Method 1 - From Spline Curves in SketchUp ...
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Intro to Rendering (with Twilight) (Video)

Intro to Rendering (with Twilight) (Video)

https://youtu.be/YWPuAkCxJSkThis video covers several basic workflows that are common to all rendering software (materials, lighting, environment) using the excellent Twilight rendering software as an example. Use it as an introduction to rendering in SketchUp and feel free to explore the many options that are available to you these days. This is a free sample instructional video from the book "Architectural Design with SketchUp: 3D Modeling, Extensions, BIM, Rendering, Making, and Scripting" (2nd Edition). I discuss this topic more in detail in that book's Chapter 5.Want more of these videos? If you own the book, use the password from the inside cover to gain access to all of my remaining videos on Wiley's website: http://www.wiley.com/go/schreyer2e. If you don't yet have your own copy, follow the links in the sidebar to get one. It is a great reference for SketchUp!...
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Creating variation in texture copies (Snippet)

Creating variation in texture copies (Snippet)

This collection of small script snippets presents handy little routines that are usually too small to put into a proper extension. Use them with the Ruby Code Editor (just paste the code and hit “run”) or make them more permanent as a menu item (see Appendix D in my book). This post follows a theme that I explored in several other of my script examples as well: Copied objects in SketchUp don't appear overly realistic if they represent natural items; their geometry is simply too perfect. This is true for landscape items (trees, shrubs) but also for things like wooden boards (see left side in the image above): On a collection of real boards, the knots would be distributed somewhat randomly, not as shown here.Turns out, we can fix this easily with a few lines of code. Just select textured objects, run the code snippet below, and your textures are randomized enough to look realistic (as can be seen in the right side of the image...
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