This collection of small script snippets presents handy little routines that are usually too small to put into a proper extension. Use them with the Ruby Code Editor (just paste the code and hit “run”) or make them more permanent as a menu item (see Appendix D in my book).
At least when it comes to creating realistic-looking vegetation in SketchUp, it is important to be able to randomly place, scale, and rotate objects. Nothing looks worse than a "sterile" copied/pasted row of trees, for example. Of course, this applies to other objects as well, like e.g. a shag carpet or fur. Let's fix this with today's code snippet.
Typically, the objects to be placed would come in the form of components (trees, grass, bushes, as in the image above). And those then need to be placed somewhat randomly on one or more faces in your model. A good example for that is a lawn, as I discussed in Chapter 5 in my book. As I mention...
Dear friends and colleagues,
I wish you and your loved ones a Merry Christmas, a peaceful and joyous holiday season and a healthy, happy, and successful new year 2020!
P.S. Once again my card is a SketchUp model, this time with a wood-block print theme. Rendering was again accomplished in Sketchfab. In case you want to play with the original model, here it is:
Dear friends and colleagues,
I wish you and your loved ones a Merry Christmas, a peaceful and joyous holiday season and a happy and successful new year 2019!
P.S. Once again my Christmas card is a simple SketchUp model, made with a randomizing script and the amazing MS Physics extension. It was then exported to Sketchfab where I enhanced all textures a bit and applied lighting....
Now that the days are getting shorter, it may be a nice home decorating idea to create a decorative candle holder. Having the powers of SketchUp and computational design methods as well as 3D printing at our fingertips, it does, of course, make sense to create something more interesting than just a boring lampshade.
This brief example uses the patterned panel exercise from Chapter 7 to create the basic geometry. Of course you can replace the sinusoidal wave pattern easily now with another beautiful function, or you could even have the cutout pattern generated based on colors in an image, which allows you to make it look like a logo, landscape, etc.
Since the resulting shape needed to have the pattern cut into a curved surface, there were basically two approaches: 1) create a curved surface and place the geometry onto it by arranging it radially (and then subtracting it), or 2) creating the panels flat and then curving them. Also, this...
Did you see my 2015 Christmas card tree image on this site? In case you were wondering how I modeled and rendered it, here is a video that explains that process. It's a bit of a minimalistic design, but as you can see in the video, I used a bunch of SketchUp extensions and the Twilight Renderer to make it happen. I hope you find the tips and tricks useful for your own projects.
Covered topics: studio setup, materials, Erode extension, components, scale tool, Fredoscale extension, Selection Toys extension, Profile Builder extension, Twilight extension, Twilight materials, Twilight lights, Twilight rendering options.