Now that the days are getting shorter, it may be a nice home decorating idea to create a decorative candle holder. Having the powers of SketchUp and computational design methods as well as 3D printing at our fingertips, it does, of course, make sense to create something more interesting than just a boring lampshade.
This brief example uses the patterned panel exercise from Chapter 7 to create the basic geometry. Of course you can replace the sinusoidal wave pattern easily now with another beautiful function, or you could even have the cutout pattern generated based on colors in an image, which allows you to make it look like a logo, landscape, etc.
Since the resulting shape needed to have the pattern cut into a curved surface, there were basically two approaches: 1) create a curved surface and place the geometry onto it by arranging it radially (and then subtracting it), or 2) creating the panels flat and then curving them. Also, this...
This post was actually inspired by a question in my Basecamp presentation: Could we use images to create or modify geometry in SketchUp? As it turns out, this is actually quite easy since SketchUp version 2018.
This year's version of SketchUp includes a new class in Ruby, the ImageRep. Contrary to the regular Image class (which you can use to work with images as entities in SketchUp), the ImageRep class goes further and allows you to look at images on a pixel by pixel basis. This is basically what we need to be able to read pixel color values and then use those to create or modify geometry.
Want to use this without coding? This script is also in one of the tools of my Scale By Tools extension.
As you can see in the code snippet below, this is reasonably straightforward once one figures out the basic geometric behavior. The code even stretches the image by the (x and y) dimensions of...
I recently had the need to replace a broken knob on our dryer and instead of tracking down the original replacement part, I 3D printed the knob from a SketchUp model I made in a few minutes. Check out my blog post and see how I did it:
I am very excited to be announcing the release of the second edition of my book "Architectural Design with SketchUp" today!
For this edition, I went back through the text and updated and improved a lot of content. As before, my main goal was to keep it relevant for as large a variety of SketchUp users as possible and at the same time provide thorough yet easy to follow examples and tutorials.
I am also very excited to announce a completely new chapter on physically making things with SketchUp that includes 3D printing, CNC cutting, and other techniques. Lots of fun stuff!
As before, this second edition will use the companion website at http://sketchupfordesign.com/the-book where you can find free sample chapters, videos, references, 3D models, and tutorials.There are also now over 30 videos that accompany the book and can be accessed using the instructions in the book.
Interested in getting the book? Check out Amazon or Wiley.
Here's the official press release:
3D Modeling in SketchUp and Digital Making Come Together in Second Edition of “Architectural...
Just a quick heads-up: The SketchUp folks just posted a set of videos that explain how to create better models for sharing on the 3D Warehouse. I am linking to the videos and post here because I have way too often come across models where the scale was off, the component nesting didn't make sense, textures were too detailed etc. This is especially crucial if there might be a desire to 3D print them later.
Check out the videos and original link below for more information...