Random Tools for Rendering in SketchUp (with Enscape)

Random Tools for Rendering in SketchUp (with Enscape)

This video tutorial shows how the Random Tools SketchUp Extension makes it easy to improve renderings, especially when vegetation is involved. I am showing how the tools work in the context of the real-time Enscape rendering software, however the principles apply to any renderer. With this extension, you can place objects randomly, rearrange them randomly (including size, position, and rotation). and adjust their textures randomly. Tutorial Video https://youtu.be/f8QSU63o5zE?list=PL9BB9780934A68B41 Links Random Tools for Rendering in SketchUp (with Enscape) on YouTube Random Tools Extension ...
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Creating an Undulating Wall with Scale By Tools in SketchUp

Creating an Undulating Wall with Scale By Tools in SketchUp

This week's video tutorial shows an application of my recently published Scale By Tools SketchUp extension. Specifically, the Move Vertices by Image tool allows you to modify a mesh based on image data, which as a result embosses the image on that surface. This can then be used to create terrain, but it has many other applications, too. In this example, I am using this tool to deform a wood slatted wall with a ripple pattern. This would be manufactured using CNC cutting, for example. Tutorial Video https://www.youtube.com/watch?v=ZFeHG2bbF_w Links Scale By Tools Extension A different approach: Creating an Organic Wall | Method 1 - From Spline Curves in SketchUp ...
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Just Published: Two New SketchUp Extensions (Random Tools & Scale By Tools)

Just Published: Two New SketchUp Extensions (Random Tools & Scale By Tools)

I just published two new SketchUp extensions that were both based on Ruby code that was either previously posted on this site or in my book, Architectural Design with SketchUp". Random Tools Ever wanted to place large swaths of randomly-arranged grass in SketchUp as shown in the image above? Have you been frustrated by textures that repeat a bit too much on copied wood boards? Do I have an extension for you... Read the announcement Scale By Tools Using the provided tools, you can scale, move or rotate objects based on an image or a mathematical equation. For the equation, you can choose between a trigonometric function or a power function. It is also possible to use image data to push/pull faces or move vertices, which can be useful to create ripples on water or a heightfield topography. Read the announcement...
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Set Up a Turntable Animation Video in SketchUp with Ruby (Snippet)

Set Up a Turntable Animation Video in SketchUp with Ruby (Snippet)

https://youtu.be/mnAv54zK1DE?autoplay=1&loop=1 The resulting turntable animation Every once in a while it's very useful to be able to precisely control the view in SketchUp. One of those cases is when you are creating a turntable animation video of an object (like the one shown above). The snippet below allows you to set that up by creating pages with defined view parameters. First, we need to set the eye (view) height. That is best roughly located at the middle of the object, nine feet in my example. Then we are simply creating as many pages as necessary (in SketchUp proper, those are called "Animation Scenes", of course). I decided to go with four orthogonal views that all point at the object (which for this purpose needs to be located at the origin). A zoom_extents command then makes sure everything is consistently in the view, independent of how far the viewer is away from the object. As you can see, there are a bunch of parameters that...
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Merry Christmas, Joyful Holidays, and a Happy New Year 2019!

Merry Christmas, Joyful Holidays, and a Happy New Year 2019!

https://sketchfab.com/models/ffc984f2997a42c884d0a7425dca0955 Dear friends and colleagues, I wish you and your loved ones a Merry Christmas, a peaceful and joyous holiday season and a happy and successful new year 2019! Cheers, Alex P.S. Once again my Christmas card is a simple SketchUp model, made with a randomizing script and the amazing MS Physics extension. It was then exported to Sketchfab where I enhanced all textures a bit and applied lighting....
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