How to Best Prepare Your SketchUp Models for Sketchfab.com

How to Best Prepare Your SketchUp Models for Sketchfab.com

These days, there are quite a few ways in which we can share a SketchUp model with the world, thanks to a technology that is built right into most modern browsers: WebGL. One example is Trimble's 3D Warehouse, where an uploaded model becomes an interactive one just by clicking on a small icon: Other web services expand on this technology. Of those, Sketchfab offers amazing possibilities when it comes to adjusting the model and its materials after upload. Using its 3D Editor, you can tweak the interactive WebGL model quite a bit. Here is an example of an edited SketchUp model. I covered the process of preparing a SketchUp model, uploading, and adjusting it in a recent guest post on the Sketchfab blog. You can read it at the link below. Feel free to discuss anything related to this process in the comments below this post. Below is a link to the original Sketchup model:...
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Second edition of “Architectural Design with SketchUp” is now available!

Second edition of “Architectural Design with SketchUp” is now available!

I am very excited to be announcing the release of the second edition of my book "Architectural Design with SketchUp" today! For this edition, I went back through the text and updated and improved a lot of content. As before, my main goal was to keep it relevant for as large a variety of SketchUp users as possible and at the same time provide thorough yet easy to follow examples and tutorials. I am also very excited to announce a completely new chapter on physically making things with SketchUp that includes 3D printing, CNC cutting, and other techniques. Lots of fun stuff! As before, this second edition will use the companion website at http://sketchupfordesign.com/the-book where you can find free sample chapters, videos, references, 3D models, and tutorials.There are also now over 30 videos that accompany the book and can be accessed using the instructions in the book. Interested in getting the book? Check out Amazon or Wiley. Here's the official press release: 3D Modeling in SketchUp and Digital Making Come Together in Second Edition of “Architectural...
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Merry Christmas, Joyful Holidays, and a Happy New Year 2015!

Merry Christmas, Joyful Holidays, and a Happy New Year 2015!

As every year, let's celebrate the season with a bit of digital "bling"! This time, it's just a simple SketchUp model of a fractal tree that I enhanced a bit in Sketchfab's editor. Yes, it is WebGL and you are allowed to play with it. Have fun! To you and your loved ones a peaceful and joyful holiday season and a happy and successful new year 2015. Cheers, Alex...
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What’s New With SketchUp 2015

What’s New With SketchUp 2015

This is What's New... Depending on who you ask and how those people use SketchUp, it is quite likely that they will hone in on different favorite elements in the 2015 release of SketchUp, which came out just this week and parallel to Trimble's Dimensions user conference in Las Vegas (which I attended, hence the late post). High on many people's wishlist was 64 Bit support, so that is likely what will get mentioned most. Others will find the new IFC (Industry Foundation Classes) importer extremely useful. Here is my perspective on the new features: The performance improvements from 64 Bit support, face-finder improvements, and the "fast styles" labels are significant. Even with a thorough, component-based workflow (as I described in Chapter 3 and in my Basecamp presentation) especially large models could in the past bog SketchUp down quite a bit. Things should now get much smoother, especially on powerful machines. The now built-in IFC importer is a tremendous addition! This allows SketchUp to at least...
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Improve your WebGL Models on Sketchfab with the New Material Editor

Improve your WebGL Models on Sketchfab with the New Material Editor

I just posted a quick description of Sketchfab's new interactive WebGL material editor on my personal blog. You can find the post here: https://alexschreyer.net/cad/improve-your-webgl-models-on-sketchfab-with-the-new-material-editor/ Even if you don't use Sketchfab to publish your 3D models, it is actually quite useful to just upload a generic model and experiment with the material editor's parameters. These are the same parameters that come up when you work in a rendering software's material editor. Using Sketchfab's editor, you can interactively change them and see what happens....
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